1. Base Color Texture(PNG)

    Config name _baseMap, handles Vanilla textures

  2. Color Mask Texture(TGA FOR PARTS, PNG FOR EQUIPMENTS)

    Config name _grayscaleMap, Red, Green, Blue masking

  3. Detail Image(PNG)

    Config name _detailsMap, rust effect textures

  4. Grayscale Texture(PNG)

    Config name _grayscaleMap, Brightness of color values

  5. Normal Map Texture(PNG)

    Config name _normalMap, Normal mapping

  6. Occlusion Rough Metallic Emission Texture(TGA)

    Config name _ORMEMap, Handles Physically-Based Rendering values.