Modding mech parts Parts currently moddable are:

Folder Structure

General basic structure for body parts:

MOD/ModName/TargetBodyPart/BodyPartName*

  1. ModName can be anything you wish, for this example we will use ApinPartsModPack

  2. TargetBodyPart is used to determine the body part the mod will change, the keywords for each body part is as follows:

    We will use TORSO as an example

  3. BodyPartName can also be anything you wish, note that the folder name will not be the part name in game, you have to edit the part name in the setting config which will be explained below. For this example, we will use Torso_Toge_Mod.

With above examples, we have a basic mod structure:

MOD/ApinPartsModPack/TORSO/Torso_Toge_Mod

You will put your specific mod contents in this folder

Mod Contents

Each body part are made of the following files:

  1. Part Mod Config File

    Configuration file for the mod, MUST BE NAMED ACCORDING TO THE PART TYPE:

  2. FBX Files

    A body part mod may have FBX files containing :

  3. Texture Set

    The textures for the mesh, for more information go here.

Config Contents