Modding equipment

Currently available equipment to mod are:

Folder Structure

General basic structure for equipments:

MOD/ModName/TargetEquipmentType/EquipmentName*

  1. ModName can be anything you wish, for this example we will use ApinArsenal

  2. TargetEquipmentType is used to determine the equipment type the mod will change, the keywords for each equipment is as follows:

    We will use RANGED WEAPON **as an example

  3. EquipmentName can also be anything you wish, note that the folder name will not be the equipment name in game, you have to edit the part name in the setting config which will be explained below. For this example, we will use Gun_Toge_Mod.

With above examples, we have a basic mod structure:

MOD/ApinArsenal/RANGED WEAPON/Gun_Toge_Mod

You will put your specific mod contents in this folder

Mod Contents

Each body part are made of the following files:

  1. Equipment Mod Config File

    Configuration file for the mod, MUST BE NAMED EquipmentConfig.cfg